Surviving the Abyss
Game designer on the most recent entry in the popular city builder series
Earth, 1976. The cold war is in full swing and you have been tasked to construct and direct a deep sea research facility working to perfect human cloning. Survive against the odds in the extremely unforgiving abyss maintaining oxygen, power, food, and much more to keep your crew alive. Discover and mine resources for construction, light your way in the dark, and expand into your surroundings to advance your research. Capture the diverse, highly-adapted flora and fauna of the deep, but beware: the darkness hides unexpected horrors, with only the light keeping them at bay.
Game designer on the project starting in the pre-production phase of development
Conceptualising core features for the game from population growth to resource generation and consumption. Responsible for looking after the core design pillars of the game
Mentored a junior game designer who came on to the project as a designer later in development
Organised playtest sessions, UX meetings, design reviews and sprint planning for the design team